21 March 2014


The first Project Video Scanner version is out!
It's an amateur and free program.
If you want to support further development and think I might deserve for the work made until now you can make a donation.
If you use the program for your work, I would like to know and a little reference to PVS would be welcome.

So what is Project Video Scanner (PVS)?

Here's a video to introduce you to PVS:

Short description:
The initial objective was to create point clouds of real roads from 3D video to use as reference to recreate the road in simulators. But you can use the point clouds anywhere.

Blablabla description:
I like car simulators and with so much people talking about laser scanning and similar solutions, I started searching for the cheapest solution to make laser scanning.
Why? Well if it's cheap maybe we could create a database on the web where people all around the world could deposit their scans and share data to the track creators.
Cheap laser scanning doesn't exist (at the moment I'm writing), so instead of laser scanning I decided that video scanning could be the solution.
I'm not totally convinced, but at least it was fun to create this program and sometimes I'm surprised with the results we can achieve.
Why video scanning? Well there are many videos on the web and I thought it could be possible to rebuild old tracks from old movies.
That's not so simple, but it's still on my mind and I might go for it, but right now what I have is reconstruction from 3D videos.
This is the first version and I have many ideas to enhance the system, not only on software side, but also hardware.
If you are searching for a solution to scan with high precision like less than 1 cm and scan cracks and things like that, just forget this and go laser. That's not possible right now and actual sims don't use those resolutions. If you want real, just drive a real car.

Here's a reconstruction made with PVS:

Ok, let's go and start installing the program. Go to the guide page.

1 comment:

  1. Awsome!
    Me and my friend was actually talking about something like this the other day and poff, it was linked on insidesimracing.
    Great work!